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Playrix games owner
Playrix games owner











  1. #Playrix games owner full#
  2. #Playrix games owner license#
  3. #Playrix games owner professional#

The brothers sеt its price at $15 and uploaded it to two hundred app catalogs. They released Discovera later that year, which was similar to the game Xonix. You can read other opinions in the replies under Liu’s original thread here.Igor and Dmitry Bukhman started working on their first game in 2001 on a computer with a Pentium 100 processor. They don’t claim ownership over your IP, but you give them a right to sell/redistribute/clone/make derivative works anywhere and everywhere without paying you a cent for the rest of time. James Liu also claimed that while Amazon can’t claim ownership of your game, it can sell or clone it without paying you royalties.

#Playrix games owner full#

The first four points are quite good and way better than standard software engineer contract in many places, which would claim full ownership of any IP you create during your employment.Īnd then I saw the rest and got pretty bad whiplash. One user also said that the first four points were quite good and “way better than standard software engineer contracts in many places.” “And then I saw the rest and got pretty bad whiplash,” Anna wrote. Lumberyard transitively inherited the one saying about Cryengine: “Cryengine does what it says on the tin: makes you cry.” “I don’t believe I ever saw these while I was at AGS, although I did hear of a gamedev agreement for non-game Amazon employees,” Jon Wills wrote.įrom what I heard from my current Amazon-employed friends, the AGS one regarding outside hobby work is and was even more stringent. You were required to do quite a major presentation to them on your game, too! It’s more than a little draconian, sure, but for comparison, ActiBlizz get first refusal on anything you develop whilst you work for them. I’m not saying this contract is fair, just very different than what I’ve experience. Every contract I’ve had includes a non-compete clause that says you can’t develop *anything* outside of work. The weirdest thing about this for me is that you’re allowed to develop games at all. You get it taken out if it applies to you that’s why it’s called ‘contract negotiation’ Looks standard to me? I’ve had this at every AAA dev you work with. Some developers, however, called these terms a common practice among game and tech companies.

#Playrix games owner professional#

Companies should cherish and be happy about their employees doing personal stuff that also lets them grow in their professional role… not this. I tried it many times but the personal projects never lasted more than a few months. Game project while being an employed gamedev. “Companies should cherish and be happy about their employees doing personal stuff that also lets them grow in their professional role,” he wrote. Grimlore Games head of production Sascha Wagentrotz called Amazon’s contract “by far the worst” clause he has ever read in his career. Oooh are we doing draconian contract stuff? Instantly shut down the 2K recruiter after reading this bad boy lol /QO3dx7wrcU Fighting Chance game producer Ian shared a term from the 2K’s contract that forbids employees to publicly “disparage” the company’s products and services. The post eventually went viral, with other developers sharing their thoughts or own experience. Liu called these rules “draconian” and claimed that they were the reason he turned down a job offer from Amazon.

#Playrix games owner license#

On top of that, developers will have to grant the company a royalty-free, fully paid-up license to all of their intellectual property rights to their personal game. In order to avoid competition, you can work on your personal project only with other Amazon employees. Had to turn it down due to absolutely draconian rules regarding hobbyist game dev.Īll this because Amazon Game Studios is grossly incompetent. I was ready to accept the offer too, paid pretty well. An employee also will have to provide feedback on these platforms to help the company improve its products.īack in 2018, I got offered a software development engineer job at Amazon. For example, if it’s a mobile project it should be submitted to Amazon Appstore. According to the terms shared by James Liu, an employee not only can create personal games only outside of regular working hours (which is pretty normal) but also has to use Amazon’s products and services in the development.Īnother paragraph reads that you should make your personal game available on all platforms owned by Amazon.













Playrix games owner